

You can watch the full unedited ending from my video here :

From what I saw, those parts are the same no matter which path you take. Note that while this is the ending, I did cut out some of the "slideshow" parts that didn't involve the nukes. I was a "Dark Hero" of the NCR and "Vilified" with Caesar's Legion, and after I was a "Wild Child" of the NCR, and gained rep with the Powder Gangers, and apparently you would with the Boomers too (which I already was Idolized). I decided to nuke both NCR and Caesar's Legion. Wearing it would let me mingle with them, if I met their type along the road to Primm.My Fallout 4 Settlement Happiness Calculator: įallout: New Vegas - 179 - Launch ICBM IIįallout: New Vegas - Long 15, Colonel Royez (VERY HARD)įallout New Vegas: Lonesome Road - Launching Nuclear Missiles at NCR and Caesar's LegionĮnding of Lonesome Road where you need to decide what to do with the nuclear missile. Bodies and camps are still a good source of loot, and rooting around the corpses I found a cleaver, dynamite, a laser pistol and a gang uniform. There was crump noise and the little red marker disappeared off the radar. I caught one in the head with a critical hit, and the other fled. VATS hasn't changed: the action pauses, you're given some action points to spend on hitting your attacker's body parts, with each part given a percentage chance of a hit, and when it unpauses you unload. My first encounter was easy enough: two Gangers firing at me from a distance. By all means soak it up like a dose of cadmium, but the natives will spot you. Big skies, fluffy clouds, a more vibrant landscape. The wasteland out here is nicer than the first game's grim, grey Washington DC. It's how I played the first game: heading off to interesting places and hoping the journey would be as unpleasant as possible. I asked the locals about the surrounding area and headed off towards Primm, because it's a town with a rollercoaster.
