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Loot mod organizer fallout 4
Loot mod organizer fallout 4










loot mod organizer fallout 4

It does not mean, that in a particular cell will remain 85% of loot. Improved gear condition reduction counterbalances them enough for you to stay broke.įirst, set your desired removal chance, 85% by default for world items, 80% for NPCs. I accept suggestions for whitelisting with reasoning.Īs of beta 1, owned items are always skipped. What falls through, has no distinguishing technical features, is added to whitelist. Some of them we can differentiate by technical features. – quest items without the quest flag (Deathclaw eggs, ears, fingers, music sheets, Nuka-Cola Quantum), – gameplay items (magazines, although may add a separate setting for them), – items too rare to make a difference (Nukalurk Meat, Fire Ant Nectar) I’m considering adding confugurable threshold instead of current 1, after which items will start to be cleaned, – story-related items (for instance, gourmet meals in Ultra-Luxe, irradiated items in Camp Searchlight), See Changelog for more detailed change list.įocusing on making tougher economy and keeping actual content intact, I’ve added more criteria to the list of non-removables:

loot mod organizer fallout 4

Headgear breaks on decapitation (its condition is set to 0).Added customizable global health limit for all gear (effectively, incorporating Extremely Degraded Weapons and Armor), including world items.Health reduction now affects equipped and dropped gear as well.Container items follow the same chance settings as world items.Adds MarkForDelete to disabled world items per standard recommendations.Can be safely installed mid-game, already visited cells won’t be processed.Thanks to TrueCourierSix for GetBufferedCellsAlt and all his research on seen data in the engine. Uses native seen data for cell tracking instead of form list, reducing savegame bloating.Loot Menu and Just Loot Menu compatibility with instant OnDeath handler.Event-based processing: no scripts running in GameMode, all cleaning happens on cell enter and on death.Most notable differences between Unfound Loot and previous implementations: Standalone Unfound Loot implementation, fully refactored and revised fork of the Unfound Loot EX feature from True Wasteland Economy by danbngo, which, in its turn, originated from Project Nevada – Extra Options by Gribbleshnibit8 and FO3 Wanderers Edition by FWE team.












Loot mod organizer fallout 4